#pragma once

#include "utilities.h"
#include "Table.h"

class Camera
{
public:
	Camera(ISceneManager* smgr, ISceneNode* table);
	~Camera(void);

	irr::scene::ICameraSceneNode* Node(void)
	{
		return node;
	}

	void rotateToDegree(f32 degree);

private:
	ISceneManager* smgr;
	ICameraSceneNode* node;

	f32 distance;
};

